Archive for the ‘Resources-6284’ Category

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Monday, May 8th, 2017

Example of a Good Refection: This post would receive an (A) grade.

The assignment (from another course) was to reflection on a set of readings that delved into the concept of motivation theory and how it feeds into learning and designing a set of instruction:

My first ah-ha moments came in the first few paragraphs I read about motivation. The simple definition covers most of the basics of motivation. Before reading this I would have said that motivation is something that causes a person to act. This definition more specifically defined it as a need, want, interest, or desire that propels someone in a certain direction. I like the use of the word propel. It seems more forceful than just cause and effect or moving in a direction. It implies there is some urgency or impetus behind it. The inclusion of the words need, want, interest or desire reminds us that motivation comes in many forms. And what about the question: “Are humans the only type of living organism that can have motivation?” Was that a trick question? The definition used the word organism. I was also impressed by all the motivation theories listed here. I have read about and understand the instinct, drive, and incentive theories of motivation. I truly believe the sociobiology “survival of the fittest” theory applies more to animals than humans. Maslow’s need hierarchy seems to be a reasonable condition for motivation, but it doesn’t really explain motivation. I’m not sure why it’s included in this section. Motivation is definitely a necessary but insufficient condition for learning. The ARCS model is defined slightly differently in different places. Attention and relevance seem consistent. The CS are either challenge/success or confidence/satisfaction. These ideas are very similar but not quite the same.

I’m a little disappointed that my pet motivation theory was not listed here. I researched this one for a previous class and found it quite meaningful to me. It is attributed to Feather and states that motivation is equal to expectancy x value. This is multiplication, not addition. This means that both expectancy and value must be present for motivation to be present. I always try to keep these two ideas in mind when planning any type of instruction. The learner must see some value in the instruction or there will be no motivation. I always try to include something in my introduction about WHY we are studying this. The learner must also expect to succeed in the learning. This is a tougher one to accomplish, but I feel it involves creating a safe and inviting atmosphere, explicitly telling students what they need to do to succeed, choosing appropriate difficulty level of material, and holding high but realistic expectations for your students.

EDF 6482 – References & Definitions

Wednesday, December 9th, 2015
Resource Page

 

Adapted from “Training and Instructional Design” Applied Research Laboratory, at Penn State Univ

A multitude of ways to view Instructional Design and its relation to instructional technology, instructional strategies, and instructional theory. There are embedded links that help to explain various aspects such as “constructivist” and “cognitive” theories, and instructional strategies. The links are organized and very thorough, as well as useful to instructional designers.

 

Dick & Carey Model

The Dick and Carey Design Model uses a systems approach for designing instruction. One of the best known models, its approach to designing instruction is similar to that of software engineering. The design model describes all the phases of an iterative process that starts by identifying
instructional goals and ends with summative evaluation. This model is applicable across a range of context areas (e.g., K-12 to business to government) and users (novice to expert).

 

Encyclopedia of Educational Technology (EET)

The Encyclopedia of Educational Technology (EET) is a collection of short multimedia articles on a variety of topics related to the fields of instructional design and education and training. The primary audiences for the EET are students and novice to intermediate practitioners in these fields, who need a brief overview as a starting point to further research on specific topics. Authors are graduate students, professors, and others who contribute voluntarily. Articles are short and use multimedia to enrich learning rather than merely decorate the pages.”

 

Glossary of Education Terms and Acronyms

An alphabetical listing of educational terms and acronyms provided by Pathways to School Improvement, North Central Regional Educational Laboratory.

 

Glossary of Instructional Strategies

PlasmaLink Web Services provides the Glossary of Instructional Strategies as a resource for all educators. As of 9/9/02, there are 873 strategies and methods listed in the glossary.

 

The Institute for Learning Technologies (Teachers College, Columbia University)

“The Institute is engaged in a number of large-scale research projects intended to develop, test, and implement effective pedagogical approaches to the use of new information technology in education.

 

Learning & Instruction: The TIP Database

Theory Into Practice (TIP) database — TIP is a tool intended to make learning and instructional theory more accessible to educators. The database contains brief summarizes of 50 major theories of learning and instruction. These theories can also be accessed by learning domains and concepts.

 

Notes on the concept of “reflection”

Very thorough exploration of all aspects of “reflection” by psychology professor at the University of Glasgow. There is an outline with links that deal with aspects of reflection regarding learning, learners, education, and teaching. The stance taken is that there are three issues involved:

  1. Theories: The status of “reflection” in theories of learning and teaching
  2. Practice: Practical activities for learners designed around reflection
  3. Communication: The problem in communication about reflection, given the fact that different authors mean different things, different from each other and different from any meaning given in dictionaries; but most do not define what they mean or acknowledge that others mean something else.

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Prolegomena to a theory of instructional design – Duchastel

Article in Journal of Interactive Media in Education: An attempt to lay out requirements for a full theory of instructional design. Such a theory would show characteristics of fullness: comprehensiveness (its coverage of all domains), abstractness (encompassing all processes), utility (wide applicability), validity (grounded in psychology).

 

Steps in the Instructional Design Process

A simple, one-page outline of the five phases of instructional design (ADDIE model): Analysis, Design, Development, Implementation, & Assessment. These are the chronological steps covered in this outline. Under each of these headings is a list of appropriate tasks relative to that phase.

 

Taxonomy of Educational Objectives

Basically an outline of “Bloom’s Taxonomy” – but, this is a revised version of Benjamin Bloom’s work with the addition of the Psychomotor Domain as developed by Anita Harrow [1972].

 

Exploring IT Resources

 

Brenda Mergel

 

Learning Theory

 

Learning Matters