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EME 6465 – Final Design Project

Monday, April 3rd, 2017
Do This!

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Before you begin, click the big circle to the left.


Note that we will not be hosting an Adobe Connect session this summer. Please ignore the PowerPoint Acitivty.

dothis

Your final project is to design an artifact that would be integrated into a hypothetical interactive learning environment. The product you choose can be of any one of the products introduced in this course. You will need to include in your proposal the educational/psychological theor(ies) that your lesson is based on, the domain that your design addresses, identified student needs in that domain, and how your design will address those needs.

Hopefully, by looking at several programs you can create for yourself a ‘internal rubric’ to use to determine the applicability of certain technologies in your classroom… they are not all created equally and not all equally appropriate. That was the intent, after all, for why we had you look at various examples. I hope you have more reasons to trust your own judgment on these things. Your task is to pick one that you liked and go back in, dig a little deeper into it to learn more, and try to make something useful out of it for yourself and perhaps your students… that is the goal of this final project

A potential project idea:

A great final project might be to create a lesson module on how to actually use one of the ones you feel you had the most problems with and now feel as the result of all your hard work, you could help others who come behind you. Once we vet them, I would even suggest we contact the project owner and offer your instruction/tutorial to them OR we could create a video and when complete/vet it, then help you upload it to You Tube. That way, the project is useful for others and your efforts will become more meaningful.

There are three possible grades you can receive for this project, as outlined by three separate deliverables:

AN “A” Project (assuming all due dates are met)

  • The product/artifact
  • A rationale/theoretical foundation (tied to learning theory)
  • a description of a lesson/module/unit that demonstrates its usage/integration

A “B” Project (assuming appropriate due dates are met)

  • The product/artifact
  • A rationale/theoretical foundation (tied to learning theory)

A “C” Project (assuming appropriate due date is met)

  • The product/artifact


Your project needs to be submitted in four ways (check for due dates):

  1. A Design Document  (4-5 pages) that includes  the theoretical foundations/underpinnings or your lesson choice.
  2. A Web link to (or run time version of) your final project that is embedded/integrated into the final design document  as described above). If it is a video you should note the name of the file in your paper and upload it using our private server via Easy Uploader. Please do not upload to Canvas. The only file type that will be accepted in Canvas is a .doc, .docx, or pdf file
  3. Upload your paper into Livetext (Confirm via Survey on Canvas)

Your written paper (point #1 above) needs to address the following:

  1. One Major Goal/Objective – what is the major skill that you wish to teach with this learning object?
  2. Audience – Who are your students? What are the known student needs in this domain and how are you addressing them in your design?
  3. Philosophy – What are the epistemologies that have guided the design of that technology? Why do you think they are appropriate for this domain?
  4. What is your rationale for using this particular product – How does the technology meet the goal/objective that you have set?
  5. Assessment – How will you assess whether or nor students are learning, what are the types of data that you will collect?
  6. Describe the activity (or activities) students will undertake, the time frame, and the products they will produce (with examples where possible).
  7. Reference Bibliography in APA format of the instructional theories you investigated to based your thinking.


To repeat, the project can be based on any of the four products we introduced this semester (Scratch, Tynker/Hopscotch, Visualeyes, Alice) or be based on LiveCode (but must be approved by your instructor).

The project needs to meet certain project milestones, so we can provide formative assessment and feedback on your designs.

Project Milestones

A formal design document is not really required but more of a reflective piece that explains your assumptions and commitment to a final product. You may ask for formative feedback in this document by posting to the Drop Box early in the cycle.

  • Initial ideas & Theoretical assumptions –  SEE CALENDAR FOR DUE DATE  (25 Points)

    Your initial ideas should include a rationale for the domain that you have chosen and why you have chosen that domain, preliminary ideas about your design. What are the theoretical assumptions underlying your design? These might be preliminary at this stage. You can refine them based on readings.

  • PowerPoint Slide Show for our Adobe Connect meeting –  SEE CALENDAR FOR DUE DATE  (10 points)

    (Drop Box)

  • Final project –  SEE CALENDAR FOR DUE DATE  (45 Points)

    (Using posting instructions from above)

Deadline extensions will NOT be available, except in extreme circumstances.

EME 6465 – Gamemaker’s Apprentice

Monday, April 3rd, 2017

Unlike the mini projects where you can select a product to incorporate into the Design Project, everyone needs to complete the Gamemaker’s Apprentice book. Your job is to go through the chapters on schedule as outlined on the course calendar. The gamemaker book is a cookbook that gradually introduces you in a scaffolded manner to the various aspects of coding and running the various programs in Gamemaker. The goal is to give you come small experience in what it is like to program a complete game and make it behave in a way you want it to. This is not necessarily an endorsement for this game, but because the book is very clear and an easy read, I thought it would be appropriate for use in this course, especially if you have never had the experience of programming before.

You will not be turning in any artifact for this project. Rather, you will be asked to turn in a reflective journal in which you keep your design notes as you move along (you need an entry for each cycle) and a summary white paper (4-8 pages) at the end of the term that
 

  1. outlines your experiences and impressions of the game and book, and
  2. project notes as to how you might integrate any one or more of the games into a classroom.

 
The idea is to see if there is a fit for these types of games and to reflect on your practice with it.

Easy Uploader

Monday, June 15th, 2015

Click the Plus Sign for Detailed Instructions
We are all used to attaching files to emails, I am sure. But there are a couple of problems using this method of getting files to one another.

  • First of all, email systems can sometimes corrupt the files being attached. This is especially true of multimedia files like videos, and programs.
  • Sometimes the files are larger than what is permitted by the email system (This will be especially true of school-based email systems).
  • Many times schools impose firewalls in order to prevent spam and viruses (this is particularly true of .zip files, which are infamous for causing problems. (BTW, one way around this particular problem is changing the ‘file extension’ to something innocuous and then telling the recipient to change it back once they have downloaded it).

We need an alternative way of sending files to one another. There are several methods:

  • We could use Canvas, but there is an imposed 10 meg limit on bandwidth usage for entries. In case, your project is larger than that we need an alternative.
  • We could use Drop Box.. this is a pretty good alternative but not all that safe/secure. I know you probably rely on this one a lot but because we are dealing with assignments here, we need something more secure
  • we could utilize a free a Web-based package such as yousendit.com
  • We could utilize what is known as a File Transfer Program, such as WinSCP for PCs and FETCH for Macs. This is good too but again a bit more cumbersome

You may get the idea by the time the semester is over that I am not a big fan of ‘freebie’ packages offered online. This is usually because there are either time or size limits imposed, banner ads, or that I am unsure as to the real confidentiality/security of your files. Now I am not saying you should never use these programs, but I, for some reason, have fallen into the habit of becoming self-reliant and independent of these online programs.
 
We have built a transfer app that combines the security of FTP with the ease of use of things like drop box/yousendit, etc. Our app is called Easy Uploader that does all the ftp work for you (similar to uploading to You Tube). Below are the instructions on using this feature. Note that the max file size is 100 megs. Make sure you select each drop down and select the appropriate response. Otherwise the file will be uploaded to the wrong directory on the server.


INSTRUCTIONS.. PLEASE READ CAREFULLY

  • To get your assignment to the correct location, answer the questions by selecting the correct responses in the drop down boxes.
  • Make sure all your entries are lower case (including the file name).

  •  

  • The file name should follow the specifications exactly as noted in the lesson. POINTS WILL REDUCED FOR IMPROPER FORMATTING OF FILE NAMES!!!!!
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  • Depending on the file size, the upload may take several minutes.
  • PLEASE BE PATIENT AND DO NOT CLICK ANY OTHER BUTTONS OR LEAVE THE PAGE WHILE THE FILE UPLOAD IS IN PROCESS.
  • IF SUCCESSFUL YOU WILL RECEIVE THE FOLLOWING MESSAGE IN THE UPLOAD AREA BELOW:

    FTP upload succeeded!
    A notification email has been sent to your instructor.

FINAL NOTE: FOLKS HAVE REPORTED ISSUES USING INTERNET EXPLORER (ESPECIALLY IE8) WITH THIS APP.. IT SEEMS TO WORK BEST WITH FIREFOX..


File Upload Area: Take Care in Selecting Your Drop Down Options... this function is being used in more than one course

[advanced_ftp_upload]