Archive for the ‘EME7677’ Category

Validity and Reliabilty Review

Saturday, July 18th, 2026
What is the difference between Assessment and Evaluation?

If you did an informal survey asking the difference between the terms “assessment” and “evaluation”, there’s a good chance you would not get consensus. We have done it and have found that some call evaluation what others would label assessment. The only consistency we found was that most instructional designers refer to evaluation as what teachers in K12 think of as assessment. This anomaly creates the need for us to define for purposes of this module what the differences are. Please understand that we are doing so only to keep things straight, not to take sides in the issue.

Click the term to reveal our definition for each term:

Assessment

Assessment focuses on learning, teaching and outcomes. It provides information for improving learning and teaching. Assessment is an interactive process between students and faculty that informs faculty how well their students are learning what they are teaching. The information is used by faculty to make changes in the learning environment and is shared with students to assist them in improving their learning and study habits. This information is learner-centered, course-based, frequently anonymous, and not graded.


Evaluation

Evaluation focuses on grades and may reflect classroom components other than course content and mastery level. These could include discussion, cooperation, attendance, and verbal ability.


Click to see a comparison chart

Which one to Select?

First of all, it is probably a safe assumption that evaluation will not be a part of most informal/free choice/museum designs

Having said that, there is a possibility that your clients will be interested in summative grading/scoring (especially if you are being asked to retrofit the informal experience inside a Pk-12 school setting). The point is that some decisions will have to be made regarding this and it is probably best to actually start at the end and work backward.. to wit:

Things an Instructional Designer needs to Consider as a part of designing learning experiences (regardless of format)

  1. What are the expected outcomes?
  2. Which of the two (assessment or evaluation) are the driving force behind the ability to decide whether those goals being met?
  3. Does it have to be an “either-or” question? Is there room for both?
  4. Which Theoretical Premise(s) is/are going to be the basis for the design (i.e., which end of the Learning Theory Continuum)?
  5. What is the validity/reliability of that premise to aid in the process of those decisions?
  6. How do you assess the activity in informal situations when there may not be one correct answer?

These are only some of the questions that need to be asked. In fact, one of your assignments will be to come up with one or two more….

In this course, the central focus has been informal experiences, specifically museums. That is not because we have any sort of anti-Pk-12 bias.. it is only that it is not often we get to spend some time looking at this meaningful and significant instructional format. As you may have heard.. perhaps as much as 80% of what a child learns over his or her life actually takes place outside of the classroom. Given that much of that does not even involve any formalized approach (even museums, World’s/County Fairs etc.) all of us over our lifetimes learn and probably associates some type of self-assessed judgment with the activity. So, looking at these principles is meaningful for everyone, including PK-12 teachers.

Having said all of that, the issue at hand is.. how DO we assess whether learning is taking place?

Let’s assume for the sake of argument, that we have decided (or your client/subject matter expert (SME) has decided) that assessment plays a major role in the design and that we are dealing with less than precise metrics to measure so-called “success”.

What can be done?

As you have already been shown, it is not easy. But you have also been shown many different ways over the semester that, when cobbled together, will help us be able to make some predictions/assumptions, even though they are less than precise/finite… Their power to do so draws from their combination (the outcome is greater than the sum of their individual parts).

Before We Begin, One Huge Reality Check is Warranted Here...

Throughout the semester, we have been setting the table for you, as an instructional designer, to be able to draw some inferences as to whether learning is taking place in the informal environments we have been describing. Not to offend anyone but you may have noticed that even though school districts and state departments of education want to believe it, all the standardized testing in the world may not yield the level of precision as their proponents/advocates say or believe. There are simply too many variables… and, as you may have gleaned from any educational stats courses you have taken, the error term/significance level (.05) is rather large, and would not work if we were dealing with a cancer medicine, or building structure in civil engineering, etc. and we aren’t even talking about research design issues!

As an example, in both the Program Evaluation (EDF 6461) or Analysis & Evaluation of Instructional Technology (EME 6607) courses you are introduced to a white paper describing how that once S.E.S. Providers’ supplemental programs (those after school interventions that companies sell to districts to ‘supplement’ the after school programs to assist them with drop out prevention and remediation) are approved, they are almost never disapproved because in a court of law it is almost impossible to “prove’ that the do not work! Those who have been in education for a while realize that what is being done is about as best as can be because there are simply too many confounds that make any analyses less than precise.

Having said all the above, we have plenty of tools at our disposal to make some well-thought-out and informed decisions, including statistics and probability to help us make some fairly accurate predictions. An integral part of our ‘science’ of learning is of course, our two instructional cornerstones: ASSURE and ADDIE models, both of which were borrowed from software engineering and other applied sciences.


How does Probability and Sampling Fit into all of This?

Dr. Jordan Ellenberg, in His Book “How Not to Be Wrong: The Power of Mathematical Thinking”, he introduces the reader to several examples of utilizing statistical probability and sampling to allow one to make informed choices regarding various topics, including how many affinity groups became savvy enough to beat the odds in several state’s Powerball Lotteries. (Some of you may have also seen the movie “21” with Kevin Spacey (based on the book “Bringing Down the House)) where a group of MIGHT students used statistics and card counting in Las Vegas. NO, we are not endorsing card counting, but simply helping you understand that these statistical measurements (such as the KR-20 model) can be our friend here, especially if we have enough data at our disposal… We could now diverge and discuss/debate the pros and cons of big data in education, but no time here… safe to say, however, that the more data you have the more power it brings to the table, and better predictions can be made…

Back to the situation at hand…. current In case you are unfamiliar with the concepts of probability and sampling, we can offer you two videos from the Annenberg Foundation:

Here’s an overview of probability and how it works.

Proper sampling allows us to measure only a part of the population to be able to make some inferences about the whole. 

To fully understand sampling, we also need to understand distributions

The key to making all of this work is what is referred to as internal validity… the better you design your model the more accurate your inferences will be… all of this is the subject of the Program and Evaluation and Analysis courses mentioned above.

The Significance of Significance (Re-Visited)

We discussed in a previous lesson that finding significance in the educational environment may not be as “significant'” as it is cracked up to be. What we were saying is that because there are so many variables and because the statistics behind educational research allow up to a 5% error term, we are really not “proving’ anything. There are those (i.e. Ellenberg, 2014) who suggest that what we most often are looking for, especially in non-precise instances, simply to be playing the percentage game and not always trying to be right but, conversely it might be enough to say we are not wrong. In this case, probability and predictability are our friends. In other words, we want to view assessment in terms of how far removed we are from a simple coin toss.

Estimating outcome assessment is not very precise (nor does it need to be) and can be viewed as a continuum:

At zero, virtually no learning is taking place < — 10% – 25% – 50% – 75% – 100% –> At 100, we have “proof” that learning goals are met
  Fifty percent represents a virtual “coin toss”  

These models the same valuation that we assign to the concept of reliability… i.e., anything over 50% is considered approaching reliability. We almost never reach 100% but are relatively satisfied. In imprecise learning situations (those in which we do not or do not wish to administer testing), we always want to be better than a coin toss and are also relatively satisfied when we can demonstrate it.

Granted, this view is an overly simplified version and a lot more statistics are involved but that is the subject of our evaluation and analysis courses. What we are demonstrating here is a simplified estimate of internal validity.

How do we approach internal consistency/validity without testing?

One effective way to approach internal validity is to base your design on as many complementary instructional design principles/premises as possible and essentially ‘cobbling’ them together … the newly formed composite is what provides the ability/power to make some predictions… (the whole is greater than the sum of its parts)

Following is a list of design processes/premises that we have already introduced in this course that will assist in the development of an assessment plan. The more that are utilized the better. It is not a complete list but is a starting point.

This view of learning is called “official” because it has evolved over a century of thinking about how schools should operate.

The following chart demonstrates the ways in which both views differ:

In the classic view, learning is: In the ‘official’ view, learning is:
continual and effortless occasional (based on effort and hard work)
inconspicuous obvious (via testing)
 unpremeditated intentional
internally motivated externally motivated
less apt to be forgotten more easily forgotten
actually inhibited by testing assured only through testing
a social activity an intellectual activity

EDD SLOS and SlO Indicators

Tuesday, December 6th, 2022

Nerds 2.0 Videos

Monday, May 10th, 2021
Video #1Video #2Video #3Video #4
What Did The Internet Look Like Back Then?

When the Internet first came out it was viewed as being revolutionary. Most did not know of its full potential and how it would change the world. Life was much simpler back then.

Click to View Video #1


Self Check Questions

 

Reflective Question 1

This video was released around the year 2000. How many users was it estimated that were online at that time and what was the suggestion of the number of online users in the subsequent five years.

Cringley noted that the estimate of the number of users online at the time was 10 million, up from three million four years prior. He estimated that in 2005 there could be a billion. The numbers would grow exponentially every year.

Incorrect

Reflective Question 2

What was the first killer app for the Web?

Correct
Incorrect

Reflective Question 3

What was meant by the "Web lifestyle" as portrayed in the video?

Everything was accelerated including the workday.. entrepreneurs were working 24/7 seven days a week to get on board this fat moving train .. one people year equated to seven 'dog' years... fast and furious .. hard to do planning when you cannot build a business model.. this era was the dawn of design thinking in business...
definition of design thinking according to IDEO:

Design thinking can help your team or organization:

1-Better understand the unmet needs of the people you’re creating for (customers, clients, students, users, etc...).
2-Reduce the risk associated with launching new ideas, products, and services.
3-Generate solutions that are revolutionary, not just incremental.
4-Learn and iterate faster.

Incorrect

How Did All of This Get Started?

The Web/Internet did not start out as a commercial venture. Just like with subsequent commercial ventures, the Web began as a military development. In this video we look at some of the technical basics behind how the Internet first worked. Your burning questions here are:

  • what thoughtful/design/wicked problem did the military have that needed to be solved?
  • what was it about this government/military venture that allowed the visionaries to commercialize it?

Click to View Video #2


Self Check Questions

 

Reflective Question 1

What historical event took place that stimulated the military to decide it needed to rapidly advance its technology?

I think you know it was Sputnik. What you may not know is that during the 1950s the USA was going through a post WWII euphoria. We had just 'won' the war and folks were back at home restoring their lives back to some sense of normalcy. During these halcyon days our technology was falling behind the Russians. Sputnik woke us up. It was not small coincidence that our president was ex-military. The need to re-establish our technological superiority was a big motivator. The military-industrial complex emerged (supported by the largest universities in the country that became majorly government funded arms of our military).

Incorrect

Reflective Question 2

What was the main driver of the need for packet switching?

There was actually more than one driver: 1- the technology/bandwidth was not sufficient to support the amount of data that needed to be delivered for military purposes and 2- the military needed a back up means to deliver information in case of a disruption .. by splitting it all up... if one node went down it did not prevent all of it from being dropped, as multiple pathways were established and rebuilt at the receiving end

Incorrect

Reflective Question 3

What problems did the military share with the eventual commercial ventures that evolved when the Web became commercialized

Correct
Incorrect

How Did All of This Get Started?

We stated earlier the Web/Internet did not start out as a commercial venture. In this video we answer the questions:

  • what was that magic moment? and
  • What happened once the flood gates came open?

Click to View Video #3


Self Check Questions

 

Reflective Question 1

What is the importance of Rick Boucher's momentous announcement made on the House floor in 1992?

He announced an amendment to a Bill that would permit the commercialization of the ARPANet.

Incorrect

Reflective Question 2

Name two problems/issues that were posed that resulted in the packet switching framework of message delivery for the original version of the ARPANet (i.e., the original Internet)?

1- How to get around the lack of adequate bandwidth for passing messages and data
2- The need to design a system that was secure and would be sustainable if an attack came about so that at least a pert of the messages/data would still be delivered)

Bottom line (in case you missed it)... the idea of packets is to chunk up the messages and distribute each piece using alternative pathways and have the receiver at the other end reconstruct that message

Incorrect

Reflective Question 3

What new invention/creation was developed around that same time that assisted with the democratization of the Net? What was it called?

Mosaic (the precursor of the modern day Mozilla)

Incorrect

Reflective Question 4

What do you suppose happened to Mosaic very quickly (within a year or two) and why do you think this happened?

Mosaic was developed at a university as an open source product (i.e., could be used by others to develop their own product version). That happened at another University and was called Netscape Navigator. This product, too, would be surpassed buy others that came along... Chrome from Google is one of them.. the difference here is that Alphabet built theirs not on open source but using their own patented algorithms. So their design/creative question how could they built it better and protect that asset. In Change Theory this is the Law of Progressive/Successive Generations.

Incorrect

Reflective Question 5

What principle of design thinking do you suppose led to the creation of Mosaic?

First asking the right question(s)... perhaps as simple as asking what is needed to make the Web more useful for / easy to use on the part of the American public? or How do you make more human a sophisticated technology (i.e., put a human face on it)? This is a very simple psychological maxim: in order to draw a person to something or make a person more empathetic towards something it needs to be humanized.. recall in design thinking one of the attributes is 'empathy'

"everyone now was a Webhead" .. not just a nerd

Incorrect

Does Creating a 'Creative Culture' Beget Further Creativity?

In this last video we explore how the whole idea of networking computers came about and how folks utilized Design Thinking to make that all happen


Click to View Video #4

 


Self Check Questions

 

Reflective Question 1

So all along we have been told that ARPA invented the Internet... and in this episode we are now being told that it was Tim Berners Lee (CERN) that invented the World Wide Web (www)... how does that all add up?

ARPA built something for military use on a single, closed-ended system (all the computers were/had to be compatible).. what Berners Lee did was figure out how to make it more ubiquitous and create a system to join incompatible closed-ended systems together.... incompatible computers joined together (utilizing a system of Uniform Resource Locators (URLs)) plus other enhancements.

Design Question: How can we take the basics of packet switching and the benefits of the Net and take it to the next level and join closed-ended systems together?

Incorrect

Reflective Question 2

OK.. was the introduction of CERN to the equation just another 'false flag'? Cringley is now saying that it wasn't Berners Lee but Tim Nelson who really invented the world wide Web (Zanandu)? Which one was it?

Well, technically, Nelson didn't 'invent' anything .. he created a design for it .. the seed/kernel .. bringing us to the next

Design Question: is a 'solution' is not a real solution unless it can be (and is tested)? ... the real teachable moment here is that if you come up with an idea or solution it really is not one unless you test it to see if it actually works... modeling is not building... that is why in this degree program then end is for you to go out and build the solution you come up with and even possibly take it to your dissertation and validate it. The goal is not to simply brainstorm and cogitate but to actually take action on something.. this is the major difference between a Ph.D. and an Ed.D. (just in case you are still wondering).

Incorrect

Reflective Question 3

Last question in this series .. what design question formed the basis for the development of Novell?

Design Question: How can I take the basic idea of networking computers that are remotely located all over the world and utilize those same principles to network local computers? It was not that obvious... back then the idea of actually asking that question had never come up.. PCs were thought of as not necessary to be networked... what drove the need (among other things) was 1- the need to chare information and 2- the need to back up the data on all computers without having to go to each one and do it locally.

Later on customer service entities needed the ability to be ably to drop in to others for support and training.. that came about a long time later and in the early days was considered to be (for many of the close ended computers) an impossibility or to highly expense... amazing how far we have come simply by one person or group asking the right questions to build on what is previously known about something (and discovering how to actually build that solution).

Incorrect

Nerds Video 2.0 #4

Tuesday, April 6th, 2021
Does Creating a ‘Creative Culture’ Beget Further Creativity?

In this last video we explore how the whole idea of networking computers came about and how folks utilized design Thinking to make that all happen


Click to View Video #4


Self Check Questions

Reflective Question 1

So all along we have been told that ARPA invented the Internet... and in this episode we are now being told that it was Tim Berners Lee (CERN) that invented the World Wide Web (www)... how does that all add up?

ARPA built something for military use on a single, closed-ended system (all the computers were/had to be compatible).. what Berners Lee did was figure out how to make it more ubiquitous and create a system to join incompatible closed-ended systems together.... incompatible computers joined together (utilizing a system of Uniform Resource Locators (URLs)) plus other enhancements.

Design Question: How can we take the basics of packet switching and the benefits of the Net and take it to the next level and join closed-ended systems together?

Incorrect

Reflective Question 2

OK.. was the introduction of CERN to the equation just another 'false flag'? Cringley is now saying that it wasn't Berners Lee but Tim Nelson who really invented the world wide Web (Zanandu)? Which one was it?

Well, technically, Nelson didn't 'invent' anything .. he created a design for it .. the seed/kernel .. bringing us to the next

Design Question: is a 'solution' is not a real solution unless it can be (and is tested)? ... the real teachable moment here is that if you come up with an idea or solution it really is not one unless you test it to see if it actually works... modeling is not building... that is why in this degree program then end is for you to go out and build the solution you come up with and even possibly take it to your dissertation and validate it. The goal is not to simply brainstorm and cogitate but to actually take action on something.. this is the major difference between a Ph.D. and an Ed.D. (just in case you are still wondering).

Incorrect

Reflective Question 3

Last question in this series .. what design question formed the basis for the development of Novell?

Design Question: How can I take the basic idea of networking computers that are remotely located all over the world and utilize those same principles to network local computers? It was not that obvious... back then the idea of actually asking that question had never come up.. PCs were thought of as not necessary to be networked... what drove the need (among other things) was 1- the need to chare information and 2- the need to back up the data on all computers without having to go to each one and do it locally.

Later on customer service entities needed the ability to be ably to drop in to others for support and training.. that came about a long time later and in the early days was considered to be (for many of the close ended computers) an impossibility or to highly expense... amazing how far we have come simply by one person or group asking the right questions to build on what is previously known about something (and discovering how to actually build that solution).

Incorrect

Nerds 2.0 Video #3

Wednesday, March 24th, 2021
How Did All of This Get Started?

TAs stated earlier the Web/Internet did not start out as a commercial venture. Just like with subsequent commercial ventures, the Web began as a military development. In this video we look at some of the technical basics behind how the Internet first worked. Your burning questions here are 1- what wicked problem did the military have that needed to be solved? 2- what was it at how the commercialization came about and how entrepreneurs utilized design thinking to grow a whole new industry. ?

Click to View Video #3


Self Check Questions

Reflective Question 1

What is the importance of Rick Boucher's momentous announcement made on the House floor in 1992?

He announced an amendment to a Bill that would permit the commercialization of the ARPANet.

Incorrect

Reflective Question 2

Do you think the folks from ARPA had this result/goal in mind when they created the Net?

Correct
Incorrect

Reflective Question 3

What new invention/creation was developed around that same time that assisted with the democratization of the Net? What was it called?

Mosaic (the precursor of the modern day Mozilla)

Incorrect

Reflective Question 4

What do you suppose happened to Mosaic very quickly (within a year or two) and why do you think this happened?

Mosaic was developed at a university as an open source product (i.e., could be used by others to develop their own product version). That happened at another University and was called Netscape Navigator. This product, too, would be surpassed buy others that came along... Chrome from Google is one of them.. the difference here is that Alphabet built theirs not on open source but using their own patented algorithms. So their design/creative question how could they built it better and protect that asset. In Change Theory this is the Law of Progressive/Successive Generations.

Incorrect

Reflective Question 5

What principle of design thinking do you suppose led to the creation of Mosaic?

First asking the right question(s)... perhaps as simple as asking what is needed to make the Web more useful for / easy to use on the part of the American public? or How do you make more human a sophisticated technology (i.e., put a human face on it)? This is a very simple psychological maxim: in order to draw a person to something or make a person more empathetic towards something it needs to be humanized.. recall in design thinking one of the attributes is 'empathy'

"everyone now was a Webhead" .. not just a nerd

Incorrect

Nerds 2.0 Video #2

Wednesday, March 24th, 2021
How Did All of This Get Started?

The Web/Internet did not start out as a commercial venture. Just like with subsequent commercial ventures, the Web began as a military development. In this video we look at some of the technical basics behind how the Internet first worked. Your burning questions here are 1- what wicked problem did the military have that needed to be solved? 2- what was it about this government/military venture that allowed the visionaries to commercialize it?

Click to View Video #2


Self Check Questions

Reflective Question 2

What historical event took place that stimulated the military to decide it needed to rapidly advance its technology?

I think you know it was Sputnik. What you may not know is that during the 1950s the USA was going through a post WWII euphoria. We had just 'won' the war and folks were back at home restoring their lives back to some sense of normalcy. During these halcyon days our technology was falling behind the Russians. Sputnik woke us up. It was not small coincidence that our president was ex-military. The need to re-establish our technological superiority was a big motivator. The military-industrial complex emerged (supported by the largest universities in the country that became majorly government funded arms of our military).

Incorrect

Reflective Question 3

What was the main driver of the need for packet switching?

There was actually more than one driver: 1- the technology/bandwidth was not sufficient to support the amount of data that needed to be delivered for military purposes and 2- the military needed a back up means to deliver information in case of a disruption .. by splitting it all up... if one node went down it did not prevent all of it from being dropped, as multiple pathways were established and rebuilt at the receiving end

Incorrect

Reflective Question 3

What problems did the military share with the eventual commercial ventures that evolved when the Web became commercialized

Correct
Incorrect