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            {"id":41910,"date":"2020-06-10T01:26:58","date_gmt":"2020-06-10T05:26:58","guid":{"rendered":"http:\/\/emeclasses.org\/?p=41910"},"modified":"2020-06-26T11:13:55","modified_gmt":"2020-06-26T15:13:55","slug":"edf-6284-mid-term-check-up","status":"publish","type":"post","link":"https:\/\/emeclasses.org\/?p=41910","title":{"rendered":"EDF 6284 &#8211; Mid Term Check-up"},"content":{"rendered":"<div class=\"su-box su-box-style-default\" id=\"\" style=\"border-color:#0005c1;border-radius:3px;\"><div class=\"su-box-title\" style=\"background-color:#1f38f4;color:#FFFFFF;border-top-left-radius:1px;border-top-right-radius:1px\">Do This<\/div><div class=\"su-box-content su-u-clearfix su-u-trim\" style=\"border-bottom-left-radius:1px;border-bottom-right-radius:1px\"><a href=\"http:\/\/emeclasses.org\/wp-content\/uploads\/2013\/06\/dothis.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-37098\" src=\"http:\/\/emeclasses.org\/wp-content\/uploads\/2013\/06\/dothis.gif\" alt=\"dothis\" width=\"60\" height=\"48\" \/><\/a><\/p>\n<h3>When you click on the plus sign each question will be revealed. There are multiple choice, multi-answer multiple choice, and &#8216;thinking\/reflective questions for which you jot down a few notes then check them against the considerations offered. This quiz is self-graded, meaning only you will see the results. After you complete each question a dialog box will be revealed that (hopefully) explains the rationale behind each question. Take the time to absorb your choice and the feedback. When you are done post in the Drop Box on Canvas a reflective self-evaluative statement as outlined on the assignment checklist.<\/h3>\n<p><div class=\"su-divider su-divider-style-default\" style=\"margin:15px 0;border-width:3px;border-color:#999999\"><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 1<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Which of the following best describe(s) the difference(s) between instructional design and lesson\/learning design?<\/p>\n<p><span style=\"color: #800000;\"><strong>Note that there MAY be more than one correct response.<\/strong><\/span><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option44\" name=\"question16_option44\"><\/td><td><label for=\"option44\"> The instructional designer is responsible for creating some \"intervention\" to assist in the transition.<\/label> <span id=\"correctFeedback44\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback44\" class=\"failText\" style=\"display:none\">This concept is generally left up to the teacher (the pedagogical decision to implement the design)<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option87\" name=\"question16_option87\"><\/td><td><label for=\"option87\"> An instructional designer is like an engineer whereas a teacher is more like an artist<\/label> <span id=\"correctFeedback87\" class=\"successText\" style=\"display:none\">True.. many believe teaching is an art. ID involves more structure and is that which is implemented by the teacher who reflects more on specific circumstances as they occur.<\/span> <span id=\"incorrectFeedback87\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option86\" name=\"question16_option86\"><\/td><td><label for=\"option86\"> Lesson\/learning design and instructional design are essentially the  same<\/label> <span id=\"correctFeedback86\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback86\" class=\"failText\" style=\"display:none\">Instructional design refers to the systematic and reflective process of translating principles of learning and instruction using instructional materials, activities, information resources, and evaluation.  Learning\/lesson design documents and describes a learning activity (or series) in such a way that other teachers can understand it and use it in their own context. It typically includes descriptions of learning tasks, objectives, resources and supports provided by a teacher<br \/>\r\n<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option35\" name=\"question16_option35\"><\/td><td><label for=\"option35\"> Instructional design is the practice of maximizing the effectiveness, efficiency and appeal of instruction and other learning experiences.<\/label> <span id=\"correctFeedback35\" class=\"successText\" style=\"display:none\">Pedagogy deals with analyzing the actual delivery of a lesson<\/span> <span id=\"incorrectFeedback35\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(16, 'check', '87,35', '44,87,86,35', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect16\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle16\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect16\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle16\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If no specific feedback is offered it may be because you have not selected all the<br \/>\npossible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 2<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Which of the following best describe(s) the actual tasks involved with instructional design<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option40\" name=\"question17_option40\"><\/td><td><label for=\"option40\"> Develops objectives and ensure content matches those objectives<\/label> <span id=\"correctFeedback40\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback40\" class=\"failText\" style=\"display:none\">While not specifically one who does the lesson planning an instructional designer must have overall objectives in mind prior to designating a unit of instruction<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option41\" name=\"question17_option41\"><\/td><td><label for=\"option41\"> Structures content and activities for student learning<\/label> <span id=\"correctFeedback41\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback41\" class=\"failText\" style=\"display:none\">Sometimes this is confused with teaching. This is because often a teacher needs to do both (design and teach).<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option39\" name=\"question17_option39\"><\/td><td><label for=\"option39\"> Works with Subject Matter Experts to identify what students need to learn<\/label> <span id=\"correctFeedback39\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback39\" class=\"failText\" style=\"display:none\">Normally the instructional designer relies on content experts for content. The designer is the expert in instructional techniques.<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option42\" name=\"question17_option42\"><\/td><td><label for=\"option42\"> Adapts instructional materials created for one format\/modality to another (i.e., face to face to hybrid or online).<\/label> <span id=\"correctFeedback42\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback42\" class=\"failText\" style=\"display:none\">A teacher generally has one selected for him or her or makes a decision to go with one format <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option43\" name=\"question17_option43\"><\/td><td><label for=\"option43\"> Deals only with testing and is not concerned with other forms of assessment.<\/label> <span id=\"correctFeedback43\" class=\"successText\" style=\"display:none\">Assessment is often more than simple testing.<\/span> <span id=\"incorrectFeedback43\" class=\"failText\" style=\"display:none\">A designer is involved with overall assessment..evaluation on the other hand is most often associated with testing <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(17, 'check', '40,41,39,42', '40,41,39,42,43', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect17\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle17\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect17\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle17\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If no specific feedback is offered as to why incorrect it may be because you have not selected all the<br \/>\npossible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 3<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>What is the difference between curriculum design and instructional design?<br \/>\n<span style=\"color: #800000;\"><strong>Note that there MAY be more than one correct response.<\/strong><\/span><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option45\" name=\"question18_option45\"><\/td><td><label for=\"option45\"> Curriculum focuses on the content where as content is only one aspect of instructional design<\/label> <span id=\"correctFeedback45\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback45\" class=\"failText\" style=\"display:none\">Curriculum decisions are often based on same or similar metrics but the design comes into play once the content has been decided upon.  <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option46\" name=\"question18_option46\"><\/td><td><label for=\"option46\"> Curriculum suggests a relationship among the courses that you are developing.<\/label> <span id=\"correctFeedback46\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback46\" class=\"failText\" style=\"display:none\">While the relationship may or may not exist for an instructional designer he or she may only be involved with an individual course. <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option47\" name=\"question18_option47\"><\/td><td><label for=\"option47\"> In some circles the differentiation is mostly historical in nature.<\/label> <span id=\"correctFeedback47\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback47\" class=\"failText\" style=\"display:none\">This is true.. one can take a traditional view of all of this but it is very healthy to note differences in order to better focus one's efforts.  <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option48\" name=\"question18_option48\"><\/td><td><label for=\"option48\"> AT FGCU there is a difference in that the C&I degree is mainly focused on providing expertise that is partially defined by specific subject matter.<\/label> <span id=\"correctFeedback48\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback48\" class=\"failText\" style=\"display:none\">This is why you see that the concentrations are mostly content based, whereas in Ed tech\/Instructional technology coursework is generally content agnostic.<\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(18, 'check', '45,46,47,48', '45,46,47,48', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect18\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle18\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect18\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle18\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If no specific feedback is offered as to why incorrect it may be because you have not selected all the<br \/>\npossible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 4<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Which of the following best describe the difference(s) between ADDIE and ASSURE frameworks?<br \/>\n<strong><span style=\"color: #800000;\">Note that more than one correct answer may apply<\/span><\/strong><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option49\" name=\"question19_option49\"><\/td><td><label for=\"option49\"> ASSURE framework deals with instructional materials used to assist teachers in carrying out a proper lesson.<\/label> <span id=\"correctFeedback49\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback49\" class=\"failText\" style=\"display:none\">ASSURE focuses more on material selection <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option50\" name=\"question19_option50\"><\/td><td><label for=\"option50\"> Some believe they are actually the same thing<\/label> <span id=\"correctFeedback50\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback50\" class=\"failText\" style=\"display:none\">While they are based on same questions\/needs, ADDIE is a general design framework that does not specifically deal with materials\/media<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option51\" name=\"question19_option51\"><\/td><td><label for=\"option51\"> ASSURE  is an instructional framework that helps  organize thoughts and create a product for use in the classroom.<\/label> <span id=\"correctFeedback51\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback51\" class=\"failText\" style=\"display:none\">ASSURE deals with media selection<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option52\" name=\"question19_option52\"><\/td><td><label for=\"option52\"> ASSURE is smaller in scale whereas ADDIE can be used for complete instructional systems design<\/label> <span id=\"correctFeedback52\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback52\" class=\"failText\" style=\"display:none\">ASSURE is more lesson focused<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option53\" name=\"question19_option53\"><\/td><td><label for=\"option53\"> In both ADDIE and ASSURE evaluation is done at the end<\/label> <span id=\"correctFeedback53\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback53\" class=\"failText\" style=\"display:none\">ADDIE actually contains formative components where one can use it intermittently to test out how things are going as the lessons\/instruction is being developed (see rapid Prototyping <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(19, 'check', '49,50,51,52', '49,50,51,52,53', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect19\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle19\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect19\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle19\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If no specific feedback is offered as to why incorrect it may be because you have not selected all the<br \/>\npossible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 5<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<br \/>\nE-learning only deals with electronically supported learning and teaching that is networked. <\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option54\" name=\"question20\" value=\"54\"><\/td><td><label for=\"option54\"> This statement is true according to the lesson<\/label> <span id=\"correctFeedback54\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback54\" class=\"failText\" style=\"display:none\">Nope! <br \/>\r\nE-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process.<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option55\" name=\"question20\" value=\"55\"><\/td><td><label for=\"option55\"> According to our readings this statement is false<\/label> <span id=\"correctFeedback55\" class=\"successText\" style=\"display:none\">Nope! <br \/>\r\nE-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process.<\/span> <span id=\"incorrectFeedback55\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(20, 'radio', '55', '54,55', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect20\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle20\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect20\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle20\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 6<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<br \/>\nThe concept of blended learning and hybrid learning are essentially the same<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option56\" name=\"question21\" value=\"56\"><\/td><td><label for=\"option56\"> This statement is False<\/label> <span id=\"correctFeedback56\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback56\" class=\"failText\" style=\"display:none\">According to Educause, the terms are the same. \"Blended Learning,\" also refered to as \"Hybrid Learning,\" combines traditional face-to-face classrooom instruction with online learning. EDUCAUSE has a wide range of resources on this expansive topic in various formats. <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option57\" name=\"question21\" value=\"57\"><\/td><td><label for=\"option57\"> This statement is True<\/label> <span id=\"correctFeedback57\" class=\"successText\" style=\"display:none\">According to Educause, the terms are the same. \"Blended Learning,\" also referred to as \"Hybrid Learning,\" combines traditional face-to-face classroom instruction with online learning. EDUCAUSE has a wide range of resources on this expansive topic in various formats. <\/span> <span id=\"incorrectFeedback57\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(21, 'radio', '57', '56,57', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect21\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle21\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect21\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle21\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 7<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<br \/>\nThe pedagogy involved with online and face to face teaching are essentially the same. The delivery platform has no bearing on desiging the instruction<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option58\" name=\"question22\" value=\"58\"><\/td><td><label for=\"option58\"> This statement is False.<\/label> <span id=\"correctFeedback58\" class=\"successText\" style=\"display:none\">As seen in the readings there are several considerations that must be taken into account when designing online learning, whether it be totally online of hybrid. This includes the chunking of materials, the interactions of the content with the technology and the training involved to get the instructor up to speed, among other things. <\/span> <span id=\"incorrectFeedback58\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option59\" name=\"question22\" value=\"59\"><\/td><td><label for=\"option59\"> This statement is True<\/label> <span id=\"correctFeedback59\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback59\" class=\"failText\" style=\"display:none\">As seen in the readings there are several considerations that must be taken into account when designing online learning, whether it be totally online of hybrid. This includes the chunking of materials, the interactions of the content with the technology and the training involved to get the instructor up to speed, among other things. <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(22, 'radio', '58', '58,59', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect22\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle22\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect22\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle22\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 8<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>According to our readings, which of the following are considered to be key overall elements in determining best outcomes in online (e)learning<br \/>\nNote the more than one correct answer is possible.<\/p>\n<p><span style=\"color: #800000;\"><strong>Note that there MAY be more than one correct response.<\/strong><\/span><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option60\" name=\"question23_option60\"><\/td><td><label for=\"option60\"> instructor immediacy<\/label> <span id=\"correctFeedback60\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback60\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option61\" name=\"question23_option61\"><\/td><td><label for=\"option61\"> social (peer) presence<\/label> <span id=\"correctFeedback61\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback61\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option62\" name=\"question23_option62\"><\/td><td><label for=\"option62\"> Quality of the content<\/label> <span id=\"correctFeedback62\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback62\" class=\"failText\" style=\"display:none\">Sometimes even great content gets lost when students are not motivated to review the content<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option63\" name=\"question23_option63\"><\/td><td><label for=\"option63\"> Quality of the media<\/label> <span id=\"correctFeedback63\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback63\" class=\"failText\" style=\"display:none\">Certainly media can play an important role but same as content, it is the social interactions that play the most important role in online learning, according to the research<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option64\" name=\"question23_option64\"><\/td><td><label for=\"option64\"> Whether live or archived videos are integrated<\/label> <span id=\"correctFeedback64\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback64\" class=\"failText\" style=\"display:none\">Again, it is not the quality or the type of media that is used. Participants in the studies indicated it was the ability to ask questions (social presence and instructor immediacy) that played the most significant role overall.<\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(23, 'check', '60', '60,61,62,63,64', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect23\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle23\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect23\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle23\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If no specific feedback is offered as to why incorrect it may be because you have not selected all the<br \/>\npossible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 9<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>According to our readings, which of the following are included and the three most prevalent learning theory frameworks\u00a0 being taught in most universities today?<\/p>\n<p><strong><span style=\"color: #800000;\">Please note that there are more than one possible correct responses<\/span><\/strong><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option65\" name=\"question24_option65\"><\/td><td><label for=\"option65\"> Cognitivisim<\/label> <span id=\"correctFeedback65\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback65\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option66\" name=\"question24_option66\"><\/td><td><label for=\"option66\"> Behaviorism<\/label> <span id=\"correctFeedback66\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback66\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option67\" name=\"question24_option67\"><\/td><td><label for=\"option67\"> Constructivism<\/label> <span id=\"correctFeedback67\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback67\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option68\" name=\"question24_option68\"><\/td><td><label for=\"option68\"> Responsivism<\/label> <span id=\"correctFeedback68\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback68\" class=\"failText\" style=\"display:none\">This was not included in the list provided in the lesson<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option69\" name=\"question24_option69\"><\/td><td><label for=\"option69\"> Creationism<\/label> <span id=\"correctFeedback69\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback69\" class=\"failText\" style=\"display:none\">while creationism is a known theory, it does not deal necessarily with instructional design<\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(24, 'check', '65,66,67', '65,66,67,68,69', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect24\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle24\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect24\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle24\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>Note that if no feedback is provided it MAY be because you have not selected all the correct possible answers<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 10<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>According to our readings, which of the following is better utilized as\u00a0 the basis for instructional design'?<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option70\" name=\"question25\" value=\"70\"><\/td><td><label for=\"option70\"> A model is a mental picture that helps us understand something we cannot see or experience directly.<\/label> <span id=\"correctFeedback70\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback70\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option71\" name=\"question25\" value=\"71\"><\/td><td><label for=\"option71\"> A rule is the centerpiece of its own emerging theory because it most clearly defines how something is to be assessed.<\/label> <span id=\"correctFeedback71\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback71\" class=\"failText\" style=\"display:none\">While this MAY be true we do  not generally deal with rules in instructional design because a designer needs to consider alternatives. A rule assumes that all situations can be predicted in instructional environments and is, therefore, very restrictive.  <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(25, 'radio', '70', '70,71', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect25\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle25\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect25\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle25\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 11<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>According to the readings, which of the following can be accurately\u00a0 said of behaviorists<\/p>\n<p><span style=\"color: #800000;\"><strong>Note that there MAY be more than one correct response<\/strong><\/span><\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option72\" name=\"question26_option72\"><\/td><td><label for=\"option72\"> Many behaviorists began their work using animals as their subjects.<\/label> <span id=\"correctFeedback72\" class=\"successText\" style=\"display:none\">There are many similarities between human responses and animal responses. If one investigates these notions , man can be evaluated both on an emotional level and a cognitive one. <\/span> <span id=\"incorrectFeedback72\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option73\" name=\"question26_option73\"><\/td><td><label for=\"option73\"> Behaviorism is based mostly on a simple stimulus\/response methodology<\/label> <span id=\"correctFeedback73\" class=\"successText\" style=\"display:none\">Yes, in the old days the teacher was responsible for providing the stimulus and the student the response.  Currently, have you noticed that the teacher is now seemingly being asked to be responsible for both? <\/span> <span id=\"incorrectFeedback73\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option74\" name=\"question26_option74\"><\/td><td><label for=\"option74\"> One the stimulus is removed there is a good chance that the correct response will be forgotten<\/label> <span id=\"correctFeedback74\" class=\"successText\" style=\"display:none\">True again... there are those who dislike this model\/framework for this very reason and is why many believe the rewards system to encourage reading is also flawed. <\/span> <span id=\"incorrectFeedback74\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option75\" name=\"question26_option75\"><\/td><td><label for=\"option75\"> It is possible to transfer the stimulus to another method once it has been internalized<\/label> <span id=\"correctFeedback75\" class=\"successText\" style=\"display:none\">Correct .. referred to as Higher Order Conditioning<\/span> <span id=\"incorrectFeedback75\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option76\" name=\"question26_option76\"><\/td><td><label for=\"option76\"> The \"law of effect\" originally stated that when a connection between a stimulus and response is positively rewarded it will be strengthened and when it is negatively rewarded it will be weakened. But later behaviorists began to learn that punishment did not necessarily weaken bonds, and that some seemingly pleasurable consequences do not necessarily motivate performance.<\/label> <span id=\"correctFeedback76\" class=\"successText\" style=\"display:none\">This is an important consideration when deciding on lesson design and evaluation and feedback. It does not, however, explain the motivation behind video games where being killed off in a shooter game does not dissuade gamers from trying again. The current thinking  is it depends on the motivation of the player\/learners that precedes the assessment <\/span> <span id=\"incorrectFeedback76\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option77\" name=\"question26_option77\"><\/td><td><label for=\"option77\"> Pavlov has been credited with coining the term \"behaviorism\".<\/label> <span id=\"correctFeedback77\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback77\" class=\"failText\" style=\"display:none\">Actually it was Watson, according the the readings. Watson was one of the first Americans to foster the behaviorist line of thinking. <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"checkbox\" id=\"option78\" name=\"question26_option78\"><\/td><td><label for=\"option78\"> Skinner's work differs from that of his predecessors in that he studied operand behavior (voluntary behaviors used in operating on the environment)... one of the earlier ideas on the cross-over between pure emotion and cognitive behaviors<\/label> <span id=\"correctFeedback78\" class=\"successText\" style=\"display:none\">This is a true statement <\/span> <span id=\"incorrectFeedback78\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(26, 'check', '72,73,74,75,76,78', '72,73,74,75,76,77,78', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect26\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle26\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect26\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle26\">Incorrect<\/span><div class=\"incorrectFeedbackDiv\" style=\"color:#000000;background-color:#FEEDED\"><p>If you do not receive direct feedback on incorrect responses, it MAY be because you have not selected all possible correct responses<\/p>\n<\/div><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 12<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<\/p>\n<p>The original ideas on teaching machines spun out of the behaviorism movement<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option84\" name=\"question27\" value=\"84\"><\/td><td><label for=\"option84\"> False, the idea of programmed instruction and teaching machines came out of the cognitive movement.<\/label> <span id=\"correctFeedback84\" class=\"successText\" style=\"display:none\">It was based mostly on operand conditioning and the ideas of Skinner, Pressey and Crowder among others. <\/span> <span id=\"incorrectFeedback84\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option85\" name=\"question27\" value=\"85\"><\/td><td><label for=\"option85\"> True the idea of programmable instruction was foster by Pressey, Skinner and Crowder among others.<\/label> <span id=\"correctFeedback85\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback85\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(27, 'radio', '85', '84,85', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect27\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle27\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect27\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle27\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 13<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<\/p>\n<p>One of the major reasons that behaviorism fell out of favor was because they were unable to explain certain social behaviors.<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option80\" name=\"question28\" value=\"80\"><\/td><td><label for=\"option80\"> Not true. Behaviorism never fell out of favor<\/label> <span id=\"correctFeedback80\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback80\" class=\"failText\" style=\"display:none\">While this is certainly debatable. History shows us that cognitivism appear to supersede this line of thinking currently..  but everything is a pendulum and behaviorism will most likely make a comeback if it hasn't already <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option81\" name=\"question28\" value=\"81\"><\/td><td><label for=\"option81\"> This appears to be correct. These folks adopted the concept of the mind being like a 'computer\" (or is it the other way around? But everything is a pendulum<\/label> <span id=\"correctFeedback81\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback81\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(28, 'radio', '81', '80,81', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect28\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle28\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect28\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle28\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 14<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False<\/p>\n<p>The idea of social learning plays no part in a constructivist approach to learning. One's reality is a personal one<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option82\" name=\"question29\" value=\"82\"><\/td><td><label for=\"option82\"> False<\/label> <span id=\"correctFeedback82\" class=\"successText\" style=\"display:none\">The premise is false. While one may make personal choices, this is one of the most common misconceptions about constructivism, According to Jonassen, \"Perhaps the most common misconception of constructivism is the inference that we each therefore construct a unique reality, that reality is only in the mind of the knower, which will doubtlessly lead to intellectual anarchy.\" Constructivists also believe that much of reality is shared through a process of social negotiation...<\/span> <span id=\"incorrectFeedback82\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option97\" name=\"question29\" value=\"97\"><\/td><td><label for=\"option97\"> True<\/label> <span id=\"correctFeedback97\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback97\" class=\"failText\" style=\"display:none\">Some people would have you believe this is true or sometimes true. But the overwhelming evidence shows that people are basically social animals and learn better in social (i.e., contextual) situations. <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(29, 'radio', '82', '82,97', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect29\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle29\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect29\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle29\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 15<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False:<br \/>\nIn our readings on motivation we learned that  humans are the only type of<br \/>\nliving organism that can be 'motivated'?<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option88\" name=\"question30\" value=\"88\"><\/td><td><label for=\"option88\"> True. Motivation is what separates humans from other animal types<\/label> <span id=\"correctFeedback88\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback88\" class=\"failText\" style=\"display:none\">think again<\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option89\" name=\"question30\" value=\"89\"><\/td><td><label for=\"option89\"> False: We can see that many animals are motivated. While it may be on the emotional level.. the difference is the use of reasoning to motivate<\/label> <span id=\"correctFeedback89\" class=\"successText\" style=\"display:none\">While it may be on the emotional level.. the difference is the use of reasoning to motivate<\/span> <span id=\"incorrectFeedback89\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(30, 'radio', '89', '88,89', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect30\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle30\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect30\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle30\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 16<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False:<br \/>\nDrive theory correctly observes that all persons have a natural 'thirst' for knowledge <\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option90\" name=\"question31\" value=\"90\"><\/td><td><label for=\"option90\"> True<\/label> <span id=\"correctFeedback90\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback90\" class=\"failText\" style=\"display:none\">While drive theory makes a lot of sense there is are many 'holes' in this theory... take a person who eats not only when he or she is hungry or conversely due to an eating disorder fails to do so. In short, proper motivation is a necessary but insufficient condition of learning <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option91\" name=\"question31\" value=\"91\"><\/td><td><label for=\"option91\"> False<\/label> <span id=\"correctFeedback91\" class=\"successText\" style=\"display:none\">Motivation may exist without a drive arousal... motivation is rather complex but is often overlooked in designing instruction<\/span> <span id=\"incorrectFeedback91\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(31, 'radio', '91', '90,91', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect31\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle31\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect31\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle31\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 17<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Which of the following is\/are the basic tenets of the ARCS model?<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option92\" name=\"question32\" value=\"92\"><\/td><td><label for=\"option92\"> Gaining their attention<\/label> <span id=\"correctFeedback92\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback92\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option93\" name=\"question32\" value=\"93\"><\/td><td><label for=\"option93\"> Making the learning relevant (to both the audience and previous learning<\/label> <span id=\"correctFeedback93\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback93\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option94\" name=\"question32\" value=\"94\"><\/td><td><label for=\"option94\"> Issuing some type of challenge<\/label> <span id=\"correctFeedback94\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback94\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option95\" name=\"question32\" value=\"95\"><\/td><td><label for=\"option95\"> Providing a pathway to success<\/label> <span id=\"correctFeedback95\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback95\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option96\" name=\"question32\" value=\"96\"><\/td><td><label for=\"option96\"> All are correct responses<\/label> <span id=\"correctFeedback96\" class=\"successText\" style=\"display:none\">The model is comprehensive and each step must be included to make it a valid one.<\/span> <span id=\"incorrectFeedback96\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(32, 'radio', '96', '92,93,94,95,96', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect32\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle32\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect32\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle32\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 18<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False: Studies have shown with fairly significant certainty that video games always increase a student's ability to acquire knowledge. <\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option98\" name=\"question33\" value=\"98\"><\/td><td><label for=\"option98\"> True<\/label> <span id=\"correctFeedback98\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback98\" class=\"failText\" style=\"display:none\">Studies have only shown so far that games MAY increase learning if they are implemented corrected and follow theoretical and practical applications of instructional design   <\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option99\" name=\"question33\" value=\"99\"><\/td><td><label for=\"option99\"> False<\/label> <span id=\"correctFeedback99\" class=\"successText\" style=\"display:none\">The operative word in the question is 'always'. Game design provides opportunities but like everything else in education and training what matters most is implementation and execution. <\/span> <span id=\"incorrectFeedback99\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(33, 'radio', '99', '98,99', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect33\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle33\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect33\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle33\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 19<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False: The reason cited most often for a game failing to contribute to learning something is the lack of a valid user\/instruction manual. <\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option100\" name=\"question34\" value=\"100\"><\/td><td><label for=\"option100\"> False<\/label> <span id=\"correctFeedback100\" class=\"successText\" style=\"display:none\">By their nature, nicely designed games create learning situations where player\/learners are naturally motivated to learn. A part of the learning experience it 'learn by doing'.. this is a part of that motivation... teachers, on the other hand, sometime balk at the first 'read about it', then 'do' learning model. Games are more like a problem based learning experience<\/span> <span id=\"incorrectFeedback100\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option101\" name=\"question34\" value=\"101\"><\/td><td><label for=\"option101\"> True<\/label> <span id=\"correctFeedback101\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback101\" class=\"failText\" style=\"display:none\">Most game players have never seen (nor ask for) a manual on how to play the game.. they are motivated by a learn by doing model.<\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(34, 'radio', '100', '100,101', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect34\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle34\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect34\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle34\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 20<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False: The term \"gamification\" refers to the fact that a video game has been integrated into the instruction <\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option104\" name=\"question36\" value=\"104\"><\/td><td><label for=\"option104\"> False<\/label> <span id=\"correctFeedback104\" class=\"successText\" style=\"display:none\">According to Werbach\/Hunter (For The Win: How Game Thinking Can Revolutionize Your Business) \"the first use of gamification in its current sense apparently occurred in 2003, when Nick Pelling, a British game developer, established a short-lived consultancy to create game-like interfaces for electronic devices.\" <br \/>\r\nWhile folks first thought of games in this way, soon the idea took on a life of its own.<br \/>\r\n The following article demonstrates how the concept of gamifying became to be known as an interface: <br \/>\r\nhttp:\/\/blog.oogalabs.com\/2008\/11\/05\/gamification-game-mechanics-is-the-new-marketing\/<br \/>\r\n<br \/>\r\nTo wit: \"Gamification is coming to everything in the next few years. The next portal is a game. The next email is a game. The next social network is a game. Your next trip to the supermarket could be a game. Your next job could be a game. That means a lot of things, but for one, people with an understanding of those mechanics and how to create contexts will be highly valued. Second, gamification is just the beginning, and will continue for decades.\"<\/span> <span id=\"incorrectFeedback104\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option105\" name=\"question36\" value=\"105\"><\/td><td><label for=\"option105\"> True<\/label> <span id=\"correctFeedback105\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback105\" class=\"failText\" style=\"display:none\">This is a common misunderstanding about the origin of term.<\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(36, 'radio', '104', '104,105', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect36\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle36\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect36\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle36\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 21<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>True or False:<br \/>\nThe concept of eLearning delivery of content only deals with distance learning and is almost never associated with face to face instruction.<\/p>\n<table width=\"90%\">\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option108\" name=\"question40\" value=\"108\"><\/td><td><label for=\"option108\"> False<\/label> <span id=\"correctFeedback108\" class=\"successText\" style=\"display:none\">Most misunderstand the fact that eLearning translates to electronic learning or anything delivered using media.<\/span> <span id=\"incorrectFeedback108\" class=\"failText\" style=\"display:none\"><\/span><\/td>\n<\/tr>\n<tr>\n<td width=\"8\" valign=\"top\"><input type=\"radio\" id=\"option107\" name=\"question40\" value=\"107\"><\/td><td><label for=\"option107\"> True<\/label> <span id=\"correctFeedback107\" class=\"successText\" style=\"display:none\"><\/span> <span id=\"incorrectFeedback107\" class=\"failText\" style=\"display:none\">Even though most do not always connect the term with anything but online learning. The point of the lesson was that e-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, <\/span><\/td>\n<\/tr>\n<\/table>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(40, 'radio', '108', '108,107', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect40\" class=\"qtl_hidden\"><span class=\"correct QTLCorrectStyle40\">Correct<\/span><\/div><div id=\"exampleQuestionAnswerInCorrect40\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle40\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><\/p>\n<h2>The following four questions are &#8216;think&#8217; questions.. think about what they ask, then check to see how your thoughts compare<\/h2>\n<p><div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 22<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Think about the following question and jot down a few notes in the text box . Then check your response to see how it compares<\/p>\n<p> Why do you think video games have not been  well accepted in the classroom as an alternative learning activity to take the place of direct instruction?<\/p>\n<textarea rows=\"4\" style=\"width: 98%\" id=\"refectiveTextBoxID37\"><\/textarea><input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(37, 'reflectionText', '', '', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect37\" class=\"qtl_hidden\"><div id=\"reflectionFeedbackDiv\" class=\"correctFeedbackDiv\" style=\"color:#000000;background-color:#EBFEE9\"><p>The reasons vary.. among them are:<br \/>\n1- Until recently many teachers have been shown in the literature not to be gamers. Games are not something that are well understood as to the capabilities. how many teachers do you know who need to read an instruction manual first before attempting to take on a new technology?<br \/>\n2- Not all video games actually teach (or cause the player\/learner to learn) academic content. yes, they are motivating. Yes, players learn gameplay mechanics but this does not always translate into content learning<br \/>\n3- Game designers, while they do follow specific development processes (in fact game designers actually have a version of ADDIE of their own.. in fact all software developers do), often these design and development processes miss a couple of key elements that what a true instructional designer might call 'educational'.  <\/p>\n<\/div><\/div><div id=\"exampleQuestionAnswerInCorrect37\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle37\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 23<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Think about this question for a few minutes then check to see how your thoughts compare <\/p>\n<p>Which of the following is ADDIE?   a theory or a model <\/p>\n<input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(38, 'reflection', '', '', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect38\" class=\"qtl_hidden\"><div id=\"reflectionFeedbackDiv\" class=\"correctFeedbackDiv\" style=\"color:#000000;background-color:#EBFEE9\"><p>Learning theories are conceptual frameworks describing how information is absorbed, processed, and retained during learning. While we call ADDIE a framework, it does not describe the 'how' part. <\/p>\n<p>Winataputra in Sugiyanto (2008) suggests that the learning model is a conceptual framework that describes a systematic procedure in organizing learning experiences to achieve specific learning objectives and serves as a guide for learning. That is fine so far, but then he goes on to note five types (which kind of ruins it): 1-contextual 2-conceptual 3-quantum 4-Integrated 5-PBL (Problem based)<\/p>\n<p>While the latter definition is closer...  ADDIE is a framework for designing a whole system of learning that includes all the implementation steps (the part that Sugiyanto leaves out). I know framework is used in all three ideas here.. so, what would you call it? (a checklist perhaps or does that do it justice)? <\/p>\n<\/div><\/div><div id=\"exampleQuestionAnswerInCorrect38\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle38\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 24<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p>Think about this set of questions and jot down a couple notes, then check your ideas...<\/p>\n<p>We did have this discussion earlier about whether K12 teachers actually practice instructional design when developing their classes. But knowing now what we have covered in class so far, have your ideas changed? Do you think the system allows for teachers to actually practice ADDIE, for example? Or do you feel that making out lesson plans actually encompass the elements of implementing instruction in a systematic way? On the other hand do you think that taking an instructional design course can actually help you plan better lessons? <\/p>\n<textarea rows=\"4\" style=\"width: 98%\" id=\"refectiveTextBoxID39\"><\/textarea><input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(39, 'reflectionText', '', '', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect39\" class=\"qtl_hidden\"><div id=\"reflectionFeedbackDiv\" class=\"correctFeedbackDiv\" style=\"color:#000000;background-color:#EBFEE9\"><p>Just know that there is no one right or wrong answer here... the questions are being posed to help you think through things. <\/p>\n<p>The ideas behind instructional design are based on the framework that one starts with a blank slate and the designer is charged with setting up the entire system of instruction. Many times a K12 teacher is dictated to by others as to what to teach and their job is devise ways to implement. The lucky ones are those who get to start from the beginning and work it all the way through. <\/p>\n<p>And yes, the hope is this course will help everyone design better instruction, regardless of their role in teaching. In your reflection we are anxious the hear your thoughts on these matters.<\/p>\n<\/div><\/div><div id=\"exampleQuestionAnswerInCorrect39\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle39\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<div class=\"su-spoiler su-spoiler-style-fancy su-spoiler-icon-plus-square-1 su-spoiler-closed\" data-scroll-offset=\"0\" data-anchor-in-url=\"no\"><div class=\"su-spoiler-title\" tabindex=\"0\" role=\"button\"><span class=\"su-spoiler-icon\"><\/span>Click for Question 25<\/div><div class=\"su-spoiler-content su-u-clearfix su-u-trim\"><div id=\"theExam\"><div id=\"questionDiv\"><p><strong>One last think question. Think about your answer then enter some thoughts into the box. Then click to check it <\/strong><\/p>\n<p>Define using a few bulleted lines what the term 'blended learning' means.<\/p>\n<textarea rows=\"4\" style=\"width: 98%\" id=\"refectiveTextBoxID41\"><\/textarea><input type=\"submit\" value=\"Check Answer\" onclick=\"checkExampleQuestionExampleAnswer(41, 'reflectionText', '', '', '', '' );\"><!--QTLfeedbackStart--><div id=\"mainFeedbackDiv\"><div id=\"exampleQuestionAnswerCorrect41\" class=\"qtl_hidden\"><div id=\"reflectionFeedbackDiv\" class=\"correctFeedbackDiv\" style=\"color:#000000;background-color:#EBFEE9\"><p>Among other things:<\/p>\n<ul>\n<li>Blended learning refers to the mixing of different learning environments.<\/li>\n<li>Normally, it is a combination of traditional face-to-face classroom methods with computer-mediated activities. <\/li>\n<li>It creates an integrated approach for both instructors and learners. <\/li>\n<li>The terms \"blended,\" \"hybrid,\" and \"mixed-mode\" are used interchangeably in current research literature.<\/li>\n<li>Teachers and trainers need to be trained to use available technology tools as the techniques can vary greatly.<\/li>\n<\/ul>\n<\/div><\/div><div id=\"exampleQuestionAnswerInCorrect41\" class=\"qtl_hidden\"><span class=\"incorrect QTLIncorrectStyle41\">Incorrect<\/span><\/div><\/div><!--QTLfeedbackEnd--><\/div><\/div><\/div><\/div><br \/>\n<\/div><\/div>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"ngg_post_thumbnail":0,"footnotes":""},"categories":[58],"tags":[],"class_list":["post-41910","post","type-post","status-publish","format-standard","hentry","category-lesson-note-6284"],"_links":{"self":[{"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/posts\/41910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/emeclasses.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=41910"}],"version-history":[{"count":10,"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/posts\/41910\/revisions"}],"predecessor-version":[{"id":42145,"href":"https:\/\/emeclasses.org\/index.php?rest_route=\/wp\/v2\/posts\/41910\/revisions\/42145"}],"wp:attachment":[{"href":"https:\/\/emeclasses.org\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=41910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/emeclasses.org\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=41910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/emeclasses.org\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=41910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}