EDF 6284 – Mid Term Check-up

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When you click on the plus sign each question will be revealed. There are multiple choice, multi-answer multiple choice, and ‘thinking/reflective questions for which you jot down a few notes then check them against the considerations offered. This quiz is self-graded, meaning only you will see the results. After you complete each question a dialog box will be revealed that (hopefully) explains the rationale behind each question. Take the time to absorb your choice and the feedback. When you are done post in the Drop Box on Canvas a reflective self-evaluative statement as outlined on the assignment checklist.


Click for Question 1

Which of the following best describe(s) the difference(s) between instructional design and lesson/learning design?

Note that there MAY be more than one correct response.

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possible correct responses


Click for Question 2

Which of the following best describe(s) the actual tasks involved with instructional design

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Click for Question 3

What is the difference between curriculum design and instructional design?
Note that there MAY be more than one correct response.

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Click for Question 4

Which of the following best describe the difference(s) between ADDIE and ASSURE frameworks?
Note that more than one correct answer may apply

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Click for Question 5

True or False
E-learning only deals with electronically supported learning and teaching that is networked.

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Click for Question 6

True or False
The concept of blended learning and hybrid learning are essentially the same

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Click for Question 7

True or False
The pedagogy involved with online and face to face teaching are essentially the same. The delivery platform has no bearing on desiging the instruction

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Click for Question 8

According to our readings, which of the following are considered to be key overall elements in determining best outcomes in online (e)learning
Note the more than one correct answer is possible.

Note that there MAY be more than one correct response.

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possible correct responses


Click for Question 9

According to our readings, which of the following are included and the three most prevalent learning theory frameworks  being taught in most universities today?

Please note that there are more than one possible correct responses

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Click for Question 10

According to our readings, which of the following is better utilized as  the basis for instructional design'?

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Click for Question 11

According to the readings, which of the following can be accurately  said of behaviorists

Note that there MAY be more than one correct response

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Click for Question 12

True or False

The original ideas on teaching machines spun out of the behaviorism movement

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Click for Question 13

True or False

One of the major reasons that behaviorism fell out of favor was because they were unable to explain certain social behaviors.

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Click for Question 14

True or False

The idea of social learning plays no part in a constructivist approach to learning. One's reality is a personal one

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Click for Question 15

True or False:
In our readings on motivation we learned that humans are the only type of
living organism that can be 'motivated'?

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Click for Question 16

True or False:
Drive theory correctly observes that all persons have a natural 'thirst' for knowledge

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Click for Question 17

Which of the following is/are the basic tenets of the ARCS model?

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Click for Question 18

True or False: Studies have shown with fairly significant certainty that video games always increase a student's ability to acquire knowledge.

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Click for Question 19

True or False: The reason cited most often for a game failing to contribute to learning something is the lack of a valid user/instruction manual.

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Click for Question 20

True or False: The term "gamification" refers to the fact that a video game has been integrated into the instruction

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Click for Question 21

True or False:
The concept of eLearning delivery of content only deals with distance learning and is almost never associated with face to face instruction.

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The following four questions are ‘think’ questions.. think about what they ask, then check to see how your thoughts compare

Click for Question 22

Think about the following question and jot down a few notes in the text box . Then check your response to see how it compares

Why do you think video games have not been well accepted in the classroom as an alternative learning activity to take the place of direct instruction?

The reasons vary.. among them are:
1- Until recently many teachers have been shown in the literature not to be gamers. Games are not something that are well understood as to the capabilities. how many teachers do you know who need to read an instruction manual first before attempting to take on a new technology?
2- Not all video games actually teach (or cause the player/learner to learn) academic content. yes, they are motivating. Yes, players learn gameplay mechanics but this does not always translate into content learning
3- Game designers, while they do follow specific development processes (in fact game designers actually have a version of ADDIE of their own.. in fact all software developers do), often these design and development processes miss a couple of key elements that what a true instructional designer might call 'educational'.

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Click for Question 23

Think about this question for a few minutes then check to see how your thoughts compare

Which of the following is ADDIE? a theory or a model

Learning theories are conceptual frameworks describing how information is absorbed, processed, and retained during learning. While we call ADDIE a framework, it does not describe the 'how' part.

Winataputra in Sugiyanto (2008) suggests that the learning model is a conceptual framework that describes a systematic procedure in organizing learning experiences to achieve specific learning objectives and serves as a guide for learning. That is fine so far, but then he goes on to note five types (which kind of ruins it): 1-contextual 2-conceptual 3-quantum 4-Integrated 5-PBL (Problem based)

While the latter definition is closer... ADDIE is a framework for designing a whole system of learning that includes all the implementation steps (the part that Sugiyanto leaves out). I know framework is used in all three ideas here.. so, what would you call it? (a checklist perhaps or does that do it justice)?

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Click for Question 24

Think about this set of questions and jot down a couple notes, then check your ideas...

We did have this discussion earlier about whether K12 teachers actually practice instructional design when developing their classes. But knowing now what we have covered in class so far, have your ideas changed? Do you think the system allows for teachers to actually practice ADDIE, for example? Or do you feel that making out lesson plans actually encompass the elements of implementing instruction in a systematic way? On the other hand do you think that taking an instructional design course can actually help you plan better lessons?

Just know that there is no one right or wrong answer here... the questions are being posed to help you think through things.

The ideas behind instructional design are based on the framework that one starts with a blank slate and the designer is charged with setting up the entire system of instruction. Many times a K12 teacher is dictated to by others as to what to teach and their job is devise ways to implement. The lucky ones are those who get to start from the beginning and work it all the way through.

And yes, the hope is this course will help everyone design better instruction, regardless of their role in teaching. In your reflection we are anxious the hear your thoughts on these matters.

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Click for Question 25

One last think question. Think about your answer then enter some thoughts into the box. Then click to check it

Define using a few bulleted lines what the term 'blended learning' means.

Among other things:

  • Blended learning refers to the mixing of different learning environments.
  • Normally, it is a combination of traditional face-to-face classroom methods with computer-mediated activities.
  • It creates an integrated approach for both instructors and learners.
  • The terms "blended," "hybrid," and "mixed-mode" are used interchangeably in current research literature.
  • Teachers and trainers need to be trained to use available technology tools as the techniques can vary greatly.
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